Saturday, April 16, 2011

{UNITY3D Room Project: The Tea Room}

Room Requirements:
2 texture
1 background sound
1 triggered sound
1 teleport (to another place or next room)
a creative design

The Tea Room 01The Tea Room 02The Tea Room 03The Tea Room 04The Tea Room 05The Tea Room 06The Tea Room 07The Tea Room 08The Tea Room 09The Tea Room 10The Tea Room 11The Tea Room 12The Tea Room 13


Inspired by American McGee's Alice
best game I never finished playing... brr...

would have been so cool if I could get those clock hands to turn...

Friday, April 15, 2011

{COLLAB PROJECT: Brainstorm}

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Some loose scribbling of ideas. It was quite difficult to get ideas out at first. I feel I don't sound particularly sophisticated in my thinking (I'm not an academic person) and the feeling of 'this is not a good enough' idea loomed constantly. But after forcefully shoving that thought away, not caring about what criticism might come, I got these little thoughts out on paper and didn't worry too much about the outcome. After all... this is a group project. The coming up of ideas is not dependent on just one person. Anyway, like we've been told before: Ideas are cheap. We can have them in abundance. We should be encouraging ideas out of each other at this stage anyway, not squishing them down just because they don't sound absolutely fantastic : )

Thursday, April 14, 2011

{Form & Image}


First Version had an interesting effect with the movie clips continuously animating at low opacity in the background. But because they did not automatically remove themselves from the stage, it caused the whole application to lag. Which was quite disappointing because I like the liquidy, boiling effect that was created. I wonder if there is a way to make it work...


Second Version was created with much help from Simon. Thank you Simon!
It works so smoothly now!

1) I quite like the result of this exercise, though it felt like a strange assignment to do. Feels meditative to me. I enjoy watching the gentle flurry of spinning petals...

2) It was created with 1 photoshop scribble of a flower I did and actionscript from a tutorial website.

3) Words are kind of leaving me as I try to describe what I think about it. Scripting/Coding/Procedural Animation is definitely something that would take me a time to understand or know how to use effectively. Saw other students' work (made with After Effects and possibly Maya) that just blew me away. Knowledge really is power. It is crippling if you have an idea but don't have the capability to do what you want.

Crippling also if you don't have a solid idea to begin with and just pull something out of the air. I felt I should have thought more deeply about this assignment in terms of environment like Chris suggested before >_< Ah... I shouldn't have worried so much about the coding... It is important of course. But I should have thought more extensively about the idea first and then work out the technical aspects and ask people more knowledgable than I...

Wednesday, April 13, 2011

{MINOR: workings}

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Talked with Chris and Kate about current Monster idea... Monster tries to scare Man. Man is frantically trying to finish his work by the deadline. Monster needs to successfully scare the man for some reason (it's always been done! But now the man is upsetting the status quo) (Monster needs to do this or else it is his butt on the line!). The story looks at how the Monster finds all ways and means to get the Man's attention, becoming more desperate as he goes along.

My basic framework seems to be there, but need to work out a better twist in the ending... And also seriously explore alternative relationships particularly pertaining to the Monster itself. The relationship may not need to be Monster & Man... but could be shifted to the relationship between the Monster and a larger fiercer Monster (who could be his boss or something.)

Monday, April 11, 2011





At this present time... while I know almost nothing about coding except the fact that you can do extraordinary things with it... I greatly appreciate experts who can create great beauty with it and invoke strong emotional response :3 Inspiring~<3
{UNITY: ARE YOU DOING IT RIGHT??}


Room Test 01
Room Test 02Room Test 03Room Test 04

Original concept involved teacups, spoons and piepans...

room_concept01

Need to keep working on it... ~(>n<)~
Don't have Maya at home.. so can't model anything over the weekend... XP Just had to use primitive objects provided in Unity to make things... Maybe it's enough for now...
{Storyboarding Assignment: The Shopping Strip}

TheShoppingStrip


Director's Statement:

This work explores the tense and hidden emotional world of an elderly couple, amidst the hustle and bustle of a busy shopping strip. On the surface, we see the Wife's kindness and concern for bums and beggars as well as the Husband's clear disapproval of them. We are initially led to believe that the husband is miserly and uncompassionate. But as the story unfolds, we move deeper into the Husband and Wife's relationship, and partially discover a deeper more tragic reason for their behavior. There is also a chance of redemption where the Husband must decide what is more important to him: The healing of relationships or his own pride.

I am fascinated by this story because, while it may appear to be simple, there are layers of relationships that are gradually revealed to us until the last, most critical moment where an important relationship is hinted at but remains largely a mystery. The idea of information being hidden or out of reach is very strong, and that really ignites the audience's curiosity and sympathy for the characters. Revelation of the dynamics of relationships will come out directly through dialogue and action, and indirectly through silent looks, facial expressions, pauses and even the environment. The overall look would have a cartoony, stylized look where people have distinctive, easy to read shapes and faces. It would be akin to the french animation style of The Triplets of Belleville. This film would be made for an adult audience who can comprehend the subtlety of the story.

In Act 1, we are introduced to the characters and the world. Normal camera angles and ambient sounds give us a clear idea of the energetic and “everyday” consumer world. Everyone is preoccupied with shopping. There is a sense that everything seems all right. When we're introduced to the Husband, Wife and Beggar, camera angles become tighter, more personal, bringing you into closer encounter with them.

In Act 2, the camera angles will gradually build up to more dynamic, tilted and close up shots as we are confronted by the secret that the couple knows but are not talking about. Sounds of the outside world become more muffled and far away while smaller, more personal sounds are accentuated (e.g. sounds of teacups). Internal sounds (breathing, heartbeats) come in to describe the characters' internal struggles. A wider camera angle also shows the couple in relation to their surrounding world. While the couple's inner world is rocking, the outer world is oblivious to their turmoil. The sound of a plate crashing signifies a crucial confrontational moment for the couple, but is in fact just a small inconsequential event of passing interest to the people surrounding them.

In Act 3, the camera pulls out showing us the bleak end of the couple's encounter. It also telling us that we are coming to the end of our time in this couple's lives. As the camera pulls out of the shop, the couple will carry on wrestling with their problems, but we are no longer privy to what will happen. We can only guess. Sounds and camera angles revert back to the norm as in Act 1, and the audience is left with the knowledge that while we've just experienced something very intense and important to the couple (and perhaps now to us), the event has very little effect on the larger world that they are in. The world still carries on buying and selling, and the beggars still exist in the shadows.


Sunday, April 10, 2011

{Late Night Doodle}

Why are you so cold...?

"Man down! We have a man down! What the hell are you doing, kid??"

"But he's--"

"You three, get him out of here! We're too near the fight! Move your asses before they come back!"

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Was trying to concentrate on Unity last night and felt a bit stupid after awhile. Doodled my babies Ohm & Squid before going to bed. Just had to vent a little. X___X" Augh... go slow... don't rush... will get 3D eventually...

Also, scripting. Augh.....
{MINOR: Scrabblings}

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Saturday, April 09, 2011

{ART & ACTIONSCRIPT}

Was looking for examples of generative images and animation created using Actionscript, and came across this guy. (=n=)

eagle

\(O___O)/ How in the world does this even happen?? It is impressive... I wonder what kind of coding is behind these images...

zebra.01 detail
Hunters & Gatherers {Jeremy Parker}

This week's guest speaker was the head honcho of AIM, J.J. Parker. He was expertly introduced by Lahta and I shan't say more because I can't remember all the details... although it had something to do with backwards ears and piggies...

Things we were introduced to think about...

Are you willing to experiment with different software/game engines to push boundaries and create new, beautiful things? And how does one do meaningful and creative video editing?




How much time are you willing to hold a moment to let you character do her thinking?





A short film created by a mysterious AIM Alumini & Jeremy. It is almost ready and looks fantastic!






And always remember... that whatever idea you're thinking of RIGHT NOW for your Major/Minor project: It's TOO BIG. CUT IT DOWN. Like... in HALF.

RIGHT NOW.
Concept Development {Agents & Behaviour}

T.P. (Agents & Behaviour) from Lindy Lou on Vimeo.

We were tasked to create a simple and preferably non-figurative character for this project and put it into a simple situation e.g. waiting for the mail, putting on some shoes. The animation didn't have to be long, but it did have to show the character's personality as clearly as possible.

I wonder how successful I was at it. I know I have a long way to go to create more mature and thoughtful animation... I've realised over a long time that I had a problem with the Timing and Posing of my characters. It looks 'regular' somehow and I feel I've not pushed it far enough to really get to the essence of the characters. Sometimes I wonder if I'm afraid to... It is something that I would need to really figure out.

Anyhoo, This took maybe... 3 days to do. If I started this assignment EARLIER, I would have had time enough to clean it up and make it presentable. Another thing I shall improve on is Discipline. I'll have to find another time to clean it up proper. I've had too much unfinished work in my life... It is becoming a bit sad. =___="

We'll learn as we go along...

Friday, April 01, 2011

Hunters & Gatherers {Peter Lowey}

This week for H&G, Jin and I teamed up* to introduce our guest speaker Peter Lowey. He is an AIM alumini, and animator + director of Piepants Animation studios. He was greatly influenced by Disney's work very early in his life and has since then journeyed through the world of art and animation, first with the foundational tutoring of artist Noela Patone, and later on with the teaching and exploration opportunities at RMIT. He did his Advanced Diploma of Multimedia before going further into his Masters in AIM. He is an artist dedicated to his craft who has an obvious love for movement and unusual perspectives. He is not afraid to explore and experiment.





Work that I find particularly interesting:

Dreaming (Student Work)



The Blue Bird on My Shoulder (Student Work)



Polo's Robot (Recently Completed)



You can find more of his work here on:




It was good to have him share his work and his experiences doing his Minor and Major projects. Time is such a huge factor in the production process... And it was something we were warned to watch out for.

*when I say teamed-up, I really mean she did all the research and I went and bought/prepared lunch with a few helpers XD

Wednesday, March 30, 2011

Storytelling {Movement Case Study}

I did a 12 minute presentation for Storytelling class about "Movement", which is a fascinating and incredibly important aspect of animation... after all, animation is all about images in motion.

The piece of art I looked at was from Nasser Samman's "George & the Dragon" (AIM 2009). It was a lovely little stop motion film about George the brave yet bumbling knight's face-off with a dastardly Dragon.

George & The Dragon (Nasser Samman, 2009)George & The Dragon (Nasser Samman, 2009)

When analysing the film, I concentrated a lot on Character Movement: How the movement of a character should be motivated by the internal processes of the character so it would be perceived to be a living and thinking person/creature. And how movement allows the audience to understand the character's personality and thought process.

I unfortunately touched little on Camera Movement: The cinematic quality of a shot. How the arrangement, framing, timing and moving of shots is used to bring across important concepts/ideas/moods/feelings in an animation to the audience.

I'm rather sorry I didn't go deeper into Camera Movement in the film >n<" After all that time spent reading about it on the weekend. The presentation may have come out a little one sided. Still, in the limited time I had, I did learn much about how important it was for animators to create characters that move with thought and not just for the sake of moving or filling up time. And that thought helped me to think about a related concept development assignment we had about 'Agents and Behaviour' (Character Animation).

In the presentation, I referenced the beautifully creepy award winning stop-motion animation "The Sandman" created by Paul Berry in 1991. He continued to work on more stop motion films such as the Nightmare Before Christmas, James & the Giant Peach and Monkey Bone until his passing in June 2001. Am sad that he is no longer around. He was a brilliant animator and really understood how to bring his characters to life.

The Sandman (Paul Berry, 1992)The Sandman (Paul Berry, 1992)

The Sandman

Tuesday, March 29, 2011

{MINOR: more thoughts}

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Hadn't had much drawing done because of other school projects. Becoming very concerned with how things aren't really moving for my Minor. Had a talk with Kate and she helped very much, and encouraged me to look outside of the known relationship that the "Monster under the bed" idea portrays. Did a bit more thinking... but other homework is taking over TT__TT Wish I was better at multitasking...

Thursday, March 24, 2011

{STYLISH ANIMATIONS}


BUILDINGS & VAMPIRES combines crochet dolls, 2D

animation and the imagination of a child, to create a unique and absolutely charming story >u< The characters are brilliant, and it's just amazing how every little detail in this piece fits together from design to the voices! I'm intrigued by how they integrated the 2D and live action elements together!!!


Buildings & Vampires from Nico Casavecchia on Vimeo.


AUBADE A person finds an injured bird and tries to help fix it. I love the techniques the film makers have used here. Was reminded about what David Atkinson said about using different materials and textures in our cutout animation to create richer more interesting characters and worlds.


Tuesday, March 22, 2011

{MINOR: Initial Sketches & Thoughts}

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I have always been intrigued by bedtime fears that children have. Some of the best and worst things have happened when I was asleep. Good times. There were times in my childhood where I wondered seriously if the thing that was making that noise was coming to devour me if I let even one toe come out from the safety of my blanket. There were nights where lightning and thunder became creatures of their own right, furiously trying to get through my bedroom window and tear me apart in rage. It really is true that the mind abhors a vacuum... It fills that empty space with everything it can... to try to understand it. Creating terror from nothing.

I was wondering if I could alleviate that fear somehow... by showing both sides of the picture... that while you might fear something for a reason, the thing you fear might have the same feelings towards you too.

Sunday, March 13, 2011

Concept Development {200 Drawings}



The Artist encounters his worst enemy: The Art Block.

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Music: Yann Tiersen - L'autre valse d'amelie
Program: Flash CS5

Project: 200 Drawings
Time: 1 week
Brief: Create a sequence of 200 Drawings based on whatever idea you want. It may be a linear piece or an interactive. Music or sound must be included as well.

Hindsight: As this was the first piece of animation I've done for awhile, I feel like I've missed the mark for this assignment. The intention was to let the mind go wild and fly around with ideas. But I was too afraid of not getting the work completed and opted for a scripted idea rather than something spontaneous. Guess we have to start somewhere. I am slightly disappointed with it, but at the same time proud that I managed to do this in 2 1/2 days...