Saturday, April 16, 2011

{UNITY3D Room Project: The Tea Room}

Room Requirements:
2 texture
1 background sound
1 triggered sound
1 teleport (to another place or next room)
a creative design

The Tea Room 01The Tea Room 02The Tea Room 03The Tea Room 04The Tea Room 05The Tea Room 06The Tea Room 07The Tea Room 08The Tea Room 09The Tea Room 10The Tea Room 11The Tea Room 12The Tea Room 13


Inspired by American McGee's Alice
best game I never finished playing... brr...

would have been so cool if I could get those clock hands to turn...

Friday, April 15, 2011

{COLLAB PROJECT: Brainstorm}

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Some loose scribbling of ideas. It was quite difficult to get ideas out at first. I feel I don't sound particularly sophisticated in my thinking (I'm not an academic person) and the feeling of 'this is not a good enough' idea loomed constantly. But after forcefully shoving that thought away, not caring about what criticism might come, I got these little thoughts out on paper and didn't worry too much about the outcome. After all... this is a group project. The coming up of ideas is not dependent on just one person. Anyway, like we've been told before: Ideas are cheap. We can have them in abundance. We should be encouraging ideas out of each other at this stage anyway, not squishing them down just because they don't sound absolutely fantastic : )

Thursday, April 14, 2011

{Form & Image}


First Version had an interesting effect with the movie clips continuously animating at low opacity in the background. But because they did not automatically remove themselves from the stage, it caused the whole application to lag. Which was quite disappointing because I like the liquidy, boiling effect that was created. I wonder if there is a way to make it work...


Second Version was created with much help from Simon. Thank you Simon!
It works so smoothly now!

1) I quite like the result of this exercise, though it felt like a strange assignment to do. Feels meditative to me. I enjoy watching the gentle flurry of spinning petals...

2) It was created with 1 photoshop scribble of a flower I did and actionscript from a tutorial website.

3) Words are kind of leaving me as I try to describe what I think about it. Scripting/Coding/Procedural Animation is definitely something that would take me a time to understand or know how to use effectively. Saw other students' work (made with After Effects and possibly Maya) that just blew me away. Knowledge really is power. It is crippling if you have an idea but don't have the capability to do what you want.

Crippling also if you don't have a solid idea to begin with and just pull something out of the air. I felt I should have thought more deeply about this assignment in terms of environment like Chris suggested before >_< Ah... I shouldn't have worried so much about the coding... It is important of course. But I should have thought more extensively about the idea first and then work out the technical aspects and ask people more knowledgable than I...

Wednesday, April 13, 2011

{MINOR: workings}

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Talked with Chris and Kate about current Monster idea... Monster tries to scare Man. Man is frantically trying to finish his work by the deadline. Monster needs to successfully scare the man for some reason (it's always been done! But now the man is upsetting the status quo) (Monster needs to do this or else it is his butt on the line!). The story looks at how the Monster finds all ways and means to get the Man's attention, becoming more desperate as he goes along.

My basic framework seems to be there, but need to work out a better twist in the ending... And also seriously explore alternative relationships particularly pertaining to the Monster itself. The relationship may not need to be Monster & Man... but could be shifted to the relationship between the Monster and a larger fiercer Monster (who could be his boss or something.)

Monday, April 11, 2011





At this present time... while I know almost nothing about coding except the fact that you can do extraordinary things with it... I greatly appreciate experts who can create great beauty with it and invoke strong emotional response :3 Inspiring~<3
{UNITY: ARE YOU DOING IT RIGHT??}


Room Test 01
Room Test 02Room Test 03Room Test 04

Original concept involved teacups, spoons and piepans...

room_concept01

Need to keep working on it... ~(>n<)~
Don't have Maya at home.. so can't model anything over the weekend... XP Just had to use primitive objects provided in Unity to make things... Maybe it's enough for now...
{Storyboarding Assignment: The Shopping Strip}

TheShoppingStrip


Director's Statement:

This work explores the tense and hidden emotional world of an elderly couple, amidst the hustle and bustle of a busy shopping strip. On the surface, we see the Wife's kindness and concern for bums and beggars as well as the Husband's clear disapproval of them. We are initially led to believe that the husband is miserly and uncompassionate. But as the story unfolds, we move deeper into the Husband and Wife's relationship, and partially discover a deeper more tragic reason for their behavior. There is also a chance of redemption where the Husband must decide what is more important to him: The healing of relationships or his own pride.

I am fascinated by this story because, while it may appear to be simple, there are layers of relationships that are gradually revealed to us until the last, most critical moment where an important relationship is hinted at but remains largely a mystery. The idea of information being hidden or out of reach is very strong, and that really ignites the audience's curiosity and sympathy for the characters. Revelation of the dynamics of relationships will come out directly through dialogue and action, and indirectly through silent looks, facial expressions, pauses and even the environment. The overall look would have a cartoony, stylized look where people have distinctive, easy to read shapes and faces. It would be akin to the french animation style of The Triplets of Belleville. This film would be made for an adult audience who can comprehend the subtlety of the story.

In Act 1, we are introduced to the characters and the world. Normal camera angles and ambient sounds give us a clear idea of the energetic and “everyday” consumer world. Everyone is preoccupied with shopping. There is a sense that everything seems all right. When we're introduced to the Husband, Wife and Beggar, camera angles become tighter, more personal, bringing you into closer encounter with them.

In Act 2, the camera angles will gradually build up to more dynamic, tilted and close up shots as we are confronted by the secret that the couple knows but are not talking about. Sounds of the outside world become more muffled and far away while smaller, more personal sounds are accentuated (e.g. sounds of teacups). Internal sounds (breathing, heartbeats) come in to describe the characters' internal struggles. A wider camera angle also shows the couple in relation to their surrounding world. While the couple's inner world is rocking, the outer world is oblivious to their turmoil. The sound of a plate crashing signifies a crucial confrontational moment for the couple, but is in fact just a small inconsequential event of passing interest to the people surrounding them.

In Act 3, the camera pulls out showing us the bleak end of the couple's encounter. It also telling us that we are coming to the end of our time in this couple's lives. As the camera pulls out of the shop, the couple will carry on wrestling with their problems, but we are no longer privy to what will happen. We can only guess. Sounds and camera angles revert back to the norm as in Act 1, and the audience is left with the knowledge that while we've just experienced something very intense and important to the couple (and perhaps now to us), the event has very little effect on the larger world that they are in. The world still carries on buying and selling, and the beggars still exist in the shadows.


Sunday, April 10, 2011

{Late Night Doodle}

Why are you so cold...?

"Man down! We have a man down! What the hell are you doing, kid??"

"But he's--"

"You three, get him out of here! We're too near the fight! Move your asses before they come back!"

+ + +

Was trying to concentrate on Unity last night and felt a bit stupid after awhile. Doodled my babies Ohm & Squid before going to bed. Just had to vent a little. X___X" Augh... go slow... don't rush... will get 3D eventually...

Also, scripting. Augh.....
{MINOR: Scrabblings}

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